Constructor and Description |
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Imanity() |
Modifier and Type | Method and Description |
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World.Environment |
getFakeEnvironment()
Get the fake environment of the player currently applied
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long |
getHeartbeatFrequency()
Get the frequency of player heartbeat (keep alive packet) in ticks.
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boolean |
isCanPickupExperienceOrbs()
can player can pickup experience orbs
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void |
removeFakeEnvironment()
Remove the fake environment applied to the player
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void |
setCanPickupExperienceOrbs(boolean canPickup)
Sets whether the player can pickup experience orbs
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void |
setFakeEnvironment(World.Environment environment)
Set a fake environment to the player
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void |
setHeartbeatFrequency(long ticks)
Set the frequency of player heartbeat (keep alive packet) in ticks.
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void |
setKnockback(dev.imanity.knockback.api.Knockback knockback)
Set the current knockback profile for the player
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public void setKnockback(dev.imanity.knockback.api.Knockback knockback)
knockback
- the Knockback Profilepublic boolean isCanPickupExperienceOrbs()
public void setCanPickupExperienceOrbs(boolean canPickup)
canPickup
- true if player can pickuppublic void setFakeEnvironment(World.Environment environment)
environment
- the fake environment to set to the playerpublic void removeFakeEnvironment()
public World.Environment getFakeEnvironment()
public long getHeartbeatFrequency()
public void setHeartbeatFrequency(long ticks)
ticks
- frequency in ticksCopyright © 2022. All rights reserved.