Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.imanity.imanityspigot.ai |
Modifier and Type | Interface and Description |
---|---|
interface |
Ageable
Represents an entity that can age and breed.
|
interface |
Animals
Represents an Animal.
|
interface |
Blaze
Represents a Blaze monster
|
interface |
CaveSpider
Represents a Spider.
|
interface |
Chicken
Represents a Chicken.
|
interface |
Cow
Represents a Cow.
|
interface |
Creeper
Represents a Creeper
|
interface |
Enderman
Represents an Enderman.
|
interface |
Endermite |
interface |
Giant
Represents a Giant.
|
interface |
Golem
A mechanical creature that may harm enemies.
|
interface |
Guardian |
interface |
Horse
Represents a Horse.
|
interface |
IronGolem
An iron Golem that protects Villages.
|
interface |
Monster
Represents a Monster.
|
interface |
MushroomCow
Represents a mushroom
Cow |
interface |
NPC
Represents a non-player character
|
interface |
Ocelot
A wild tameable cat
|
interface |
Pig
Represents a Pig.
|
interface |
PigZombie
Represents a Pig Zombie.
|
interface |
Rabbit |
interface |
Sheep
Represents a Sheep.
|
interface |
Silverfish
Represents a Silverfish.
|
interface |
Skeleton
Represents a Skeleton.
|
interface |
Snowman
Represents a snowman entity
|
interface |
Spider
Represents a Spider.
|
interface |
Tameable |
interface |
Villager
Represents a villager NPC
|
interface |
Witch
Represents a Witch
|
interface |
Wither
Represents a Wither boss
|
interface |
Wolf
Represents a Wolf
|
interface |
Zombie
Represents a Zombie.
|
Modifier and Type | Field and Description |
---|---|
static GoalKey<Creature> |
VanillaGoal.AVOID_TARGET |
static GoalKey<Creature> |
VanillaGoal.FLEE_SUN |
static GoalKey<Creature> |
VanillaGoal.HURT_BY_TARGET |
static GoalKey<Creature> |
VanillaGoal.MELEE_ATTACK |
static GoalKey<Creature> |
VanillaGoal.MOVE_INDOORS |
static GoalKey<Creature> |
VanillaGoal.MOVE_THROUGH_VILLAGE |
static GoalKey<Creature> |
VanillaGoal.MOVE_TOWARDS_RESTRICTION |
static GoalKey<Creature> |
VanillaGoal.MOVE_TOWARDS_TARGET |
static GoalKey<Creature> |
VanillaGoal.NEAREST_ATTACKABLE_TARGET |
static GoalKey<Creature> |
VanillaGoal.NEAREST_GOLEM_TARGET |
static GoalKey<Creature> |
VanillaGoal.PANIC |
static GoalKey<Creature> |
VanillaGoal.RANDOM_STROLL |
static GoalKey<Creature> |
VanillaGoal.RESTRICT_OPEN_DOOR |
static GoalKey<Creature> |
VanillaGoal.RESTRICT_SUN |
static GoalKey<Creature> |
VanillaGoal.TEMPT |
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